- How the raw audio samples will be saved and organised
- The format and the bit rate of the audio files after editing
- The construction of the MAX patches within which the audio samples will be placed
- Gareth will commence with a patch that works in a similar way to the basic functions within Kontakt
- The audio patch will allow for around 3 to 4 layers of ambience however this may change
- The audio patch will also include a more descriptive audio element which will highlight the visuals and also change with the seasons
The aim is to have all the audio in the system created and implemented into MAX before the work-in-progress presentation. Hopefully we will have some sort of visual element in place as well.
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