Thursday, 16 April 2009

Editing the samples

Today I've spent some time editing the samples. Well mainly just downsampling them to make the file sizes smaller. Some files were 32 bit and 44.1 kHz which made them a lot larger than necessary with relation to their frequency content. Tom has been busy away doing the same today. There is still a lot of editing to do and plenty to do before I can make any use of them in Max but its definitely getting there and I think with the correct documentation I should be able to have the system built up in a couple of days (I'll explain the documentation in the next paragraph). A folder of samples that was 450mb is now around a third of that at 150mb with not much noticable difference in the audible quality of the samples.

I mentioned documentation for implementing the samples which sounds a bit odd but is really quite useful. I've come up with a method of building the system up really quickly before even putting it into Max. Basically I've set up a set of tables in Excel with info on the object name and any arguments. This makes it so much quicker implementing into Max as I can just copy and paste all the relevant info in a new object and everything we need is there. Also in the table theres info on each individual sample such as its length, whether its a looped ambience or interactive element and whether it requires fixed or random volume and pitch.

Right I've written enough and probably made no sense in the last paragraph. I get it so thats what counts I guess.

Cheers guys

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