Today I've spent some time editing the samples. Well mainly just downsampling them to make the file sizes smaller. Some files were 32 bit and 44.1 kHz which made them a lot larger than necessary with relation to their frequency content. Tom has been busy away doing the same today. There is still a lot of editing to do and plenty to do before I can make any use of them in Max but its definitely getting there and I think with the correct documentation I should be able to have the system built up in a couple of days (I'll explain the documentation in the next paragraph). A folder of samples that was 450mb is now around a third of that at 150mb with not much noticable difference in the audible quality of the samples.
I mentioned documentation for implementing the samples which sounds a bit odd but is really quite useful. I've come up with a method of building the system up really quickly before even putting it into Max. Basically I've set up a set of tables in Excel with info on the object name and any arguments. This makes it so much quicker implementing into Max as I can just copy and paste all the relevant info in a new object and everything we need is there. Also in the table theres info on each individual sample such as its length, whether its a looped ambience or interactive element and whether it requires fixed or random volume and pitch.
Right I've written enough and probably made no sense in the last paragraph. I get it so thats what counts I guess.
Cheers guys
Thursday, 16 April 2009
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